add animations for gauge
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@ -13,8 +13,8 @@
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ref:textarea
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bind:value=inputText
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></textarea>
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<div class="compose-profile-length-gauge"
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style="transform: scaleX({{inputLengthAsFractionOfMaxAfterRaf || 0}});"
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<div class="compose-profile-length-gauge {{shouldAnimate ? 'should-animate' : ''}}"
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style="transform: scaleX({{inputLengthAsFractionOfMaxRoundedAfterRaf || 0}});"
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aria-hidden="true"
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></div>
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<span class="compose-profile-length"
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@ -110,6 +110,9 @@
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margin-left: 5px;
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transform-origin: left;
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}
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.compose-profile-length-gauge.should-animate {
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transition: transform 0.2s linear;
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}
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.compose-profile-length {
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grid-area: length;
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@ -177,11 +180,12 @@
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stop('set inputLengthToDisplayAfterRaf')
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})
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})
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this.observe('inputLengthAsFractionOfMax', inputLengthAsFractionOfMax => {
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this.observe('inputLengthAsFractionOfMaxRounded', inputLengthAsFractionOfMaxRounded => {
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requestAnimationFrame(() => {
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mark('set inputLengthAsFractionOfMaxAfterRaf')
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this.set({inputLengthAsFractionOfMaxAfterRaf: inputLengthAsFractionOfMax})
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stop('set inputLengthAsFractionOfMaxAfterRaf')
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mark('set inputLengthAsFractionOfMaxRoundedAfterRaf')
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this.set({inputLengthAsFractionOfMaxRoundedAfterRaf: inputLengthAsFractionOfMaxRounded})
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stop('set inputLengthAsFractionOfMaxRoundedAfterRaf')
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requestAnimationFrame(() => this.set({shouldAnimate: true}))
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})
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})
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},
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@ -201,7 +205,13 @@
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currentInputTextInCompose: ($currentInputTextInCompose) => $currentInputTextInCompose,
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inputLength: (inputText) => inputText ? inputText.length : 0,
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inputLengthToDisplay: (inputLength) => (inputLength <= CHAR_LIMIT ? inputLength : CHAR_LIMIT - inputLength),
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inputLengthAsFractionOfMax: (inputLength) => Math.round(100 * (Math.min(CHAR_LIMIT, inputLength)) / CHAR_LIMIT) / 100,
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inputLengthAsFractionOfMax: (inputLength) => (Math.min(CHAR_LIMIT, inputLength) / CHAR_LIMIT),
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inputLengthAsFractionOfMaxRounded: (inputLengthAsFractionOfMax) => {
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// We don't need to update the gauge for every decimal point, so round it to the nearest 0.02
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let int = Math.round(inputLengthAsFractionOfMax * 100)
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int -= (int % 2)
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return int / 100
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},
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overLimit: (inputLength) => inputLength > CHAR_LIMIT,
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inputLengthLabel: (overLimit, inputLengthToDisplay) => {
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if (overLimit) {
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