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# Contributing to Pinafore
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## Internationalization
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To contribute or change translations for Pinafore, look in the [src/intl](https://github.com/nolanlawson/pinafore/tree/master/src/intl) directory. Create a new file or edit an existing file based on its [two-letter language code](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) and optionally, a region. For instance, `en-US.js` is American English, and `fr.js` is French.
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The default is `en-US.js`, and any strings not defined in a language file will fall back to the strings from that file.
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## Installing
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To install with dev dependencies, run:
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In principle the `0-` tests don't have to worry about
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clobbering each other, whereas the `1-` ones do.
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### Internationalization
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See [Internationalization.md](https://github.com/nolanlawson/pinafore/blob/master/docs/Internationalization.md).
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### Mastodon used for testing
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There are two parts to the Mastodon data used for testing:
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docs/Internationalization.md
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docs/Internationalization.md
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# Internationalization
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To contribute or change translations for Pinafore, look in the [src/intl](https://github.com/nolanlawson/pinafore/tree/master/src/intl) directory. Create a new file or edit an existing file based on its [two-letter language code](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) and optionally, a region. For instance, `en-US.js` is American English, and `fr.js` is French.
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The default is `en-US.js`, and any strings not defined in a language file will fall back to the strings from that file.
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There is also an `intl/emoji-picker` directory, which contains translations for [emoji-picker-element](https://github.com/nolanlawson/emoji-picker-element)
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(which already comes with English built-in).
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Note that internationalization is currently experimental. Client-side locale switching is not supported – when you build
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the instance of Pinafore, it is either one language or another. To build in a particular language, use (for example):
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LOCALE=fr yarn build
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or
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LOCALE=fr yarn dev
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There is also an experimental `LOCALE_DIRECTION` environment variable for the direction (LTR versus RTL) which is
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exposed to the source code while building.
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