2015-06-30 17:59:00 +00:00
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#include "tidyplatform.h"
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2011-11-17 02:44:16 +00:00
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#include "tidy-int.h"
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#include "TidyNodeIter.h"
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TidyNodeIter *newTidyNodeIter( Node *pStart )
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{
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TidyNodeIter *pThis = NULL;
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if (NULL != (pThis = MemAlloc( sizeof( TidyNodeIter ))))
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{
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ClearMemory( pThis, sizeof( TidyNodeIter ));
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pThis->pTop = pStart;
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}
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return pThis;
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}
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Node *nextTidyNode( TidyNodeIter *pThis )
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{
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if (NULL == pThis->pCurrent)
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{
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// just starting out, initialize
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pThis->pCurrent = pThis->pTop->content;
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}
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else if (NULL != pThis->pCurrent->content)
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{
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// the next element, if any, is my first-born child
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pThis->pCurrent = pThis->pCurrent->content;
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}
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else
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{
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// no children, I guess my next younger brother inherits the throne.
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while ( NULL == pThis->pCurrent->next
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&& pThis->pTop != pThis->pCurrent->parent )
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{
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// no siblings, do any of my ancestors have younger sibs?
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pThis->pCurrent = pThis->pCurrent->parent;
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}
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pThis->pCurrent = pThis->pCurrent->next;
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}
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return pThis->pCurrent;
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}
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void setCurrentNode( TidyNodeIter *pThis, Node *newCurr )
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{
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if (NULL != newCurr)
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pThis->pCurrent = newCurr;
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}
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