Added a clean Xcode project for Mac OS X.
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build/xcode/README.md
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build/xcode/README.md
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# About the Xcode Project
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This Xcode project (developed using Xcode 6) serves as an alternative to `cmake` on
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Mac OS X, and is intended for developers integrating lib-tidy into other products. For
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the sake of completeness you can also build and install the tidy target.
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The targets are
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- **tab2space**, builds the tab2space console application.
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- **tidy**, builds the tidy console application.
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- **lib-tidy**, builds the static library required by the other targets.
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The non-install targets use the standard, modern Xcode out-of-source build destinations,
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i.e., built items are located in your `DerivedData` folder.
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## Build and Install
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Xcode doesn’t offer a default way to install from the IDE. Instead you can use Terminal:
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sudo xcodebuild install -target tidy
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…from within the `build/xcode` directory. This will install `tidy` in `/usr/local/bin`
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and install the man page in `/usr/local/share`, which are appropriate locations. The
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built-in `tidy` won’t be overwritten and will probably have priority over the newly
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built version unless you update your `$PATH` in, e.g., your `.bash_profile` file.
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There’s no install configuration for `tab2space` because there’s not really any point
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in replacing the built-in version.
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## How it works
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All of the required compiler flags are in the project’s Build Settings, in the **Apple
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LLVM 6.0 - Preprocessing** section. However in order to use the proper version number and
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release date from the source code’s `version.txt` file, this file is “compiled” in the
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`lib-tidy` target’s custom **Build Rules**. The build rule script creates the file
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`xcode-version.h` that is used as the `lib-tidy` **Prefix Header** file in this target’s
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build settings.
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## Alternatives to this project
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The **HTML Tidy** project uses `cmake` as its build system. You can [install `cmake` from
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source very easily][1], and use the build instructions in **HTML Tidy**’s README file.
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`cmake` is also capable of generating an Xcode project file for you. For example:
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- `cd build`
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- `mkdir xcode_build`
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- `cd xcode_build`
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- `cmake -G "Xcode" ../..`
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The `build/xcode_build` folder will then contain all of the files that you need to build,
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run, and install **HTML Tidy**. You can read a lot more information about this process
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on [John Lamp’s CMake Tutorial][2].
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[1]: http://www.cmake.org/install/
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[2]: https://www.johnlamp.net/cmake-tutorial-2-ide-integration.html
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build/xcode/tidy.xcodeproj/project.pbxproj
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||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
buildConfiguration = "Debug">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Debug"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
allowLocationSimulation = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B621A7CE5CE00D9DCB5"
|
||||
BuildableName = "liblib-tidy.a"
|
||||
BlueprintName = "lib-tidy"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Release"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B621A7CE5CE00D9DCB5"
|
||||
BuildableName = "liblib-tidy.a"
|
||||
BlueprintName = "lib-tidy"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,86 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "0610"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B571A7CE58600D9DCB5"
|
||||
BuildableName = "tab2space"
|
||||
BlueprintName = "tab2space"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
buildConfiguration = "Debug">
|
||||
<Testables>
|
||||
</Testables>
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B571A7CE58600D9DCB5"
|
||||
BuildableName = "tab2space"
|
||||
BlueprintName = "tab2space"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Debug"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B571A7CE58600D9DCB5"
|
||||
BuildableName = "tab2space"
|
||||
BlueprintName = "tab2space"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Release"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B571A7CE58600D9DCB5"
|
||||
BuildableName = "tab2space"
|
||||
BlueprintName = "tab2space"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,86 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "0610"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B491A7CE51B00D9DCB5"
|
||||
BuildableName = "tidy"
|
||||
BlueprintName = "tidy"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
buildConfiguration = "Debug">
|
||||
<Testables>
|
||||
</Testables>
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B491A7CE51B00D9DCB5"
|
||||
BuildableName = "tidy"
|
||||
BlueprintName = "tidy"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Debug"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B491A7CE51B00D9DCB5"
|
||||
BuildableName = "tidy"
|
||||
BlueprintName = "tidy"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
buildConfiguration = "Release"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D0301B491A7CE51B00D9DCB5"
|
||||
BuildableName = "tidy"
|
||||
BlueprintName = "tidy"
|
||||
ReferencedContainer = "container:tidy.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,52 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>lib-tidy.xcscheme</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>2</integer>
|
||||
</dict>
|
||||
<key>tab2space.xcscheme</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
<key>tidy.xcscheme</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>SuppressBuildableAutocreation</key>
|
||||
<dict>
|
||||
<key>D0301B491A7CE51B00D9DCB5</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>D0301B571A7CE58600D9DCB5</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>D0301B621A7CE5CE00D9DCB5</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>D0F57FE01A7D20C8003A080D</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>D0F57FEC1A7D22FD003A080D</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
10
build/xcode/xcode-version.h
Normal file
10
build/xcode/xcode-version.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
// This file is generated automatically. Do not edit. Edit version.txt instead.
|
||||
#ifdef LIBTIDY_VERSION
|
||||
#undef LIBTIDY_VERSION
|
||||
#endif
|
||||
#ifdef RELEASE_DATE
|
||||
#undef RELEASE_DATE
|
||||
#endif
|
||||
#define LIBTIDY_VERSION "4.9.3"
|
||||
#define RELEASE_DATE "2015/01/31"
|
||||
// Updated on Sat Jan 31 23:26:18 CST 2015
|
Loading…
Reference in a new issue