Add macro nodeIsMAIN(n)
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@ -225,6 +225,7 @@ uint TY_(nodeHeaderLevel)( Node* node ); /* 1, 2, ..., 6 */
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#define nodeIsSUP( node ) TagIsId( node, TidyTag_SUP )
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#define nodeIsU( node ) TagIsId( node, TidyTag_U )
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#define nodeIsMENU( node ) TagIsId( node, TidyTag_MENU )
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#define nodeIsMAIN( node ) TagIsId( node, TidyTag_MAIN )
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#define nodeIsBUTTON( node ) TagIsId( node, TidyTag_BUTTON )
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#define nodeIsCANVAS( node ) TagIsId( node, TidyTag_CANVAS )
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#define nodeIsPROGRESS( node ) TagIsId( node, TidyTag_PROGRESS )
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