By default Windows will continue to show SPRTF output, and other platforms will
require the -DENABLE_DEBUG_LOG to be set in default (debug) configurations.
Debug and Release builds on macOS, Windows 10, and Ubuntu 16.04 confirmed
working as most people expect.
Such debug is OFF by default, and only added by defining DEBUG_MEMORY. And
is only available for the Debug configuration compiled with MSVC, but this
could be easily extended...