First proper working

This commit is contained in:
Halfdan 2024-01-26 00:08:03 +01:00
commit 356444f2de
27 changed files with 6496 additions and 0 deletions

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.gitignore vendored Normal file
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.venv

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app.py Normal file
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from flask import Flask, render_template
from flask_socketio import SocketIO, emit
app = Flask(__name__)
socketio = SocketIO(app)
# Normal app routes
@app.route('/')
def index():
return render_template('index.html')
@app.route('/spe')
def spe():
return render_template('spe.html')
# Socket IO stuff
@socketio.on('action')
def hey():
print('action')
socketio.emit('all_action')
if __name__ == '__main__':
socketio.run(
app,
host='0.0.0.0',
allow_unsafe_werkzeug=True
)

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requirements.txt Normal file
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bidict==0.22.1
blinker==1.7.0
click==8.1.7
Flask==3.0.1
Flask-SocketIO==5.3.6
h11==0.14.0
itsdangerous==2.1.2
Jinja2==3.1.3
MarkupSafe==2.1.4
python-engineio==4.8.2
python-socketio==5.11.0
simple-websocket==1.0.0
Werkzeug==3.0.1
wsproto==1.2.0

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<g inkscape:label="Layer 1" inkscape:groupmode="layer" id="layer1" transform="translate(-50.079351,-70.338316)">
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static/js/app.js Normal file
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import { amsynth } from "./modules/instruments/amsynth.js"
import { duosynth } from "./modules/instruments/duosynth.js"
import { monosynth } from "./modules/instruments/monosynth.js"
import { plucksynth } from "./modules/instruments/plucksynth.js"
let FILTER_FREQ = 400
let REV_RANGE = 12
let REV = Math.random() * REV_RANGE
let NOTES = ["A3", "A2", "C4", "C3", "F3", "F2"]
let NOTE = NOTES[ Math.floor(Math.random() * NOTES.length)]
let SPACING = ["7h", "8h", "9h", "10h"]
let SPACE = SPACING[Math.floor(Math.random() * SPACING.length)]
Tone.Transport.bpm.value = 60;
let INSTRUMENTS = [amsynth, monosynth, plucksynth]
let INSTRUMENT = INSTRUMENTS[Math.floor(Math.random() * INSTRUMENTS.length)]
const channel = new Tone.Channel();
const freeverb = new Tone.Freeverb({ roomSize: 0.98, wet : 0.4 })
const filter = new Tone.Filter({type:"lowpass", frequency:800})
channel.chain(freeverb, filter, Tone.Master)
for (let inst of INSTRUMENTS) {
inst.connect(channel)
}
const play = () => {
let r = Math.random()
if (r > 0.7) {
const a = new Tone.Loop((time) => {
INSTRUMENT.triggerAttackRelease(NOTE, "16n")
}, SPACE).start(0)
} else if (r > 0.3) {
const a = new Tone.Loop((time) => {
amsynth.triggerAttack(NOTE, "16n")
}, SPACE).start(0)
} else {
freeverb.wet.value = 0.0
const bassPart = new Tone.Sequence(((time, note) => {
plucksynth.triggerAttack(note);
}), ["C7", "C8", "C7", "C5", "C#8"], "8n").start(0);
bassPart.probability = 0.6;
}
}
let ac_x = document.getElementById("ac_x")
let ac_y = document.getElementById("ac_y")
let ac_z = document.getElementById("ac_z")
if (window.DeviceOrientationEvent) {
window.addEventListener(
"deviceorientation",
(event) => {
const rotateDegrees = event.alpha; // alpha: rotation around z-axis
const leftToRight = event.gamma; // gamma: left to right
const frontToBack = event.beta; // beta: front back motion
// ac_x.innerHTML = rotateDegrees
ac_y.innerHTML = leftToRight
// ac_z.innerHTML = frontToBack
filter.frequency.value = (180 + leftToRight) * 6
ac_x.innerHTML = filter.frequency.value
},
true,
);
}
(function() {
document.getElementById('start').addEventListener('click', function() {
Tone.context.resume().then(() => {
Tone.start()
Tone.Transport.start()
play()
})
})
})()

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static/js/lib/Tone.js Normal file

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static/js/lib/Tone.o.js Normal file

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static/js/lib/socket.io.js Normal file

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static/js/main.js Normal file
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const socket = io();
import { NOTE, SPACE } from "./settings.js"
import { pick } from "./modules/utils.js"
import { amsynth } from "./modules/instruments/amsynth.js"
import { duosynth } from "./modules/instruments/duosynth.js"
import { monosynth } from "./modules/instruments/monosynth.js"
import { membranesynth } from "./modules/instruments/membranesynth.js"
import { plucksynth } from "./modules/instruments/plucksynth.js"
const instrument = pick([amsynth, duosynth, monosynth, membranesynth, plucksynth])
import { reverb } from "./modules/effects/reverb.js"
Tone.Transport.bpm.value = 60;
// A channel to chain instruments and effects
const channel = new Tone.Channel();
// This is a hack to have something running, which makes the reverb work
const pingpong = new Tone.PingPongDelay({delayTime : 2, feedback : 0, wet : 0})
// Chain the channel and effects to the master out
channel.connect(pingpong)
pingpong.connect(reverb)
reverb.connect(Tone.Master)
// Chain instrument to the channel
instrument.connect(channel)
const voice = new Tone.Player("/static/recordings/tts.mp3").connect(channel)
voice.playbackRate = 0.75
voice.loop = true
voice.autostart = false
let playloop = undefined
const pathway = pick([0, 1, 2])
const play = () => {
// Determine which of our patterns to play
switch(pathway) {
case 0:
playloop = new Tone.Loop((time) => {
instrument.triggerAttackRelease(NOTE, "16n")
}, SPACE).start(0)
break
case 1:
playloop = new Tone.Loop((time) => {
instrument.triggerAttackRelease(NOTE, "8n")
}, SPACE).start(0)
break
case 2:
playloop = new Tone.Player("/static/recordings/birds.mp3").connect(channel)
playloop.loop = true
playloop.autostart = true
break
default:
// Defaulting
}
}
(function() {
socket.on('all_action', () => {
console.log('ACTION')
document.body.style.background = "orange"
voice.start()
})
const flowers = ["🌼", "🌸", "💮", "🌺", "🪷", "🏵️"]
const playbutton = document.getElementById('play')
playbutton.addEventListener('click', () => {
if (playbutton.className == 'paused') {
playbutton.className = 'playing';
playbutton.innerHTML = pick(flowers);
Tone.context.resume().then(() => {
Tone.start()
Tone.Transport.start("+0.1")
}).then(
play()
)
}
})
})()

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export const reverb = new Tone.Reverb({
decay : 30,
wet : 0.5
})

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export const amsynth = new Tone.AMSynth({
})

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export const duosynth = new Tone.DuoSynth({
volume : -9
})

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export const membranesynth = new Tone.MembraneSynth({
volume : -9,
pitchDecay : 0.05,
octaves : 10,
oscillator : {
type : "sine"
},
envelope : {
attack : 0.001,
decay : 0.4,
sustain : 0.01,
release : 1.4,
attackCurve : "exponential"
}
})

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export const monosynth = new Tone.MonoSynth({
volume: -9,
envelope: {
attack: 0.01,
},
filterEnvelope: {
attack: 0.001,
decay: 0.01,
sustain: 0.9,
baseFrequency: 1000,
octaves: 1.6
}
})

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export const plucksynth = new Tone.PluckSynth({
volume : -3,
attackNoise : 1,
resonance : 0.9
})

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export const name = "burger"

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export const pick = (list) => {
return list[Math.floor(Math.random() * list.length)]
}

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export const play = () => {
synth.triggerAttackRelease("C4", "16n");
}

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import { pick } from "./modules/utils.js"
export const NOTES = ["A3", "A2", "C4", "C3", "F3", "F2"]
export const NOTE = pick(NOTES)
export const SPACING = ["7h", "8h", "9h", "10h"]
export const SPACE = SPACING[Math.floor(Math.random() * SPACING.length)]

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<!doctype html>
<html>
<head>
<meta charset="utf8" />
<title>🌟 Valde 30 🌟</title>
<style>
html, body {
width : 100%;
height : 100%;
}
body {
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
body div {
font-size : 2.88em;
color : #aa2211;
}
#play {
height: 180px;
width: 180px;
border-radius: 100%;
text-align: center;
line-height: 180px;
font-size: 100px;
cursor: pointer;
transition: background-color 0.4s, color 0.4s;
box-shadow: 0 0 10px rgba(0,0,0,0.6);
background-position: center center;
background-repeat: no-repeat;
}
#play.paused {
background-color: #efefef;
color: #121212;
background-image: url('/static/images/play.svg');
background-position: 58% 54%;
}
#play.playing {
background-color: #121212;
color: #efefef;
}
</style>
</head>
<body>
<div>
<h2>🌟 Valde 30 🌟</h2>
</div>
<div>
<div id="play" class="paused"></div>
</div>
<script src="static/js/lib/socket.io.js"></script>
<script src="static/js/lib/Tone.js"></script>
<script type="module" src="static/js/main.js"></script>
<script>
// Random colours
let hexString = "0123456789abcdef";
let randomColor = () => {
let hexCode = "#";
for( i=0; i<6; i++){
hexCode += hexString[Math.floor(Math.random() * hexString.length)];
}
return hexCode;
}
let generateGrad = () => {
let colorOne = randomColor();
let colorTwo = randomColor();
let angle = Math.floor(Math.random() * 360);
document.body.style.background = `linear-gradient(${angle}deg, ${colorOne}, ${colorTwo})`;
// outputCode.value = `background: linear-gradient(${angle}deg, ${colorOne}, ${colorTwo});`;
}
generateGrad()
</script>
</body>
</html>

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templates/spe.html Normal file
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<!doctype html>
<html>
<head>
<meta charset="utf8" />
<title>Admin</title>
<style>
body {
background : #222;
color : #aaa;
}
</style>
</head>
<body>
<button id="action">Action</button>
<script src="static/js/lib/socket.io.js"></script>
<script>
const socket = io();
document.getElementById('action').addEventListener('click', () => {
socket.emit('action')
})
</script>
</body>
</html>